Traffik - Download:

Old Man And the Fish - Download:

11 Second Club - October - Download:

Version

Usage:

dbPoseWin.mel

Version 1.1

Allows saving a library of poses, with the ability to create thumbnails for each pose. Allows for multiple pose files and multiple poses within those files.

Usage:

  1. Copy the dbPoseWin.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbPoseWin.mel; dbPoseWin;"

dbSimpleRadial.mel

Version 1.0

Creates initialVelocities and Spin on rigid bodies based on force and an origin point of a locator.

Usage:

  1. Copy the dbConditionControl.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "dbConditionControl"

dbCreateNurbsBox.mel

Version 1.0

This is a simple script to create a NURBS cube.

Usage:

  1. Copy the dbCreateNurbsBox.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbCreateNurbsBox.mel; dbCreateNurbsBox(, <0|1>);"
  3. Change to the size of the box you want and change <0|1> to 1 in order to create a control to change the size of the box, otherwise put in 0.

dbNinjaTool.mel

Version 1.0

This script will slice and object along a plane, separate the pieces and fill the hole. Useful if you need to break something up.

Usage:

  1. Copy the dbNinjaTool.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbNinjaTool.mel; dbNinjaTool;"

dbConditionControl.mel

Version 1.0

Creates a User Interface to simplify the process of creating Condition Nodes

Usage:

  1. Copy the dbConditionControl.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "dbConditionControl"

dbJoystickRig.mel

Version 1.2

A script that takes 2 or 4 attributes and creates a joystick rig controller from them.

Usage:

  1. Copy the dbJoystickRig.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbJoystickRig.mel; dbJoystickRig;"

dbLimitInfo.mel

Version 1.0

A script that can quickly set transform limits on multiple selected objects

Usage:

  1. Copy the dbLimitInfo.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbLimitInfo.mel; dbLimitInfo;"

dbMultiParent.mel

Version 1.0

A script that parents multiple selected objects into a heirarchy with the parent being the first selected object. A lot of times you may want to parent multiple objects down a heriarchy (a joint chain for instance). Instead of selecting the child, parent, and then hitting "p" multiple times, use this to save some clicks.

Usage:

  1. Copy the dbMultiParent.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. Select the objects you want from the parent down through the children.
  3. In the Maya Script Editor, type in "source dbMultiParent.mel; dbMultiParent;"

dbMultiRename.mel

Version 1.0

This script renames multiple heirarchies at a time. Useful if you have a number of joint chains as hair strands, for instance. Select the root joint of each strand, run the script, and it will rename each strand to {hairStrand_1_1", "hairStrand_1_2", ... , "hairStrand_1_n"}, {hairStrand_2_1", "hairStrand_2_2", ... , "hairStrand_2_n"}, etc.

Usage:

  1. Copy the dbMultiRename.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbMultiRename.mel; dbMultiRename;"

dbCopyAttributes.mel

Version 1.0

Quickly copies selected attributes from one object to multiple other. For a similar script with more functionality, see dbCopyTransform.mel

Usage:

  1. Copy the dbCopyAttributes.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. Select your source object and your target objects in that order.
  3. Select attributes in the channel box that you wish to transfer over.
  4. In the Maya Script Editor, type in "dbCopyAttributes"

dbCreateStoryboards.mel

Version 1.0

This is a script to aid in the creation of image planes. It takes an image or a sequence of images, creates a plane with the correct aspect ratio of the images and organizes them in rows and columns. It's useful for creating a single image plane for modeling reference, or to create a series of planes of "storyboards" to allow for editing and camera movement of a storyboard animatic within Maya.

Usage:

  1. Copy the dbCreateStoryboards.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbCreateStoryboards.mel;"
  3. To create 1 image plane, use dbCreateStoryboard(). For multiple organized image planes, use dbCreateStoryboards()

dbFileAutomator.mel

Version 1.1

A utility that allows you to run a sequence of MEL commands through a list of files, with the ability to save the MEL script for later use, as well as save and load the file list. Sometimes this can be done with batch mode, but there are some commands that won't run in batch, so if you need the Maya window open and need to run a number of scripts through a bunch of files, this will do the trick.

Requires:

Usage:

  1. Copy the dbFileAutomator.mel into your Maya Scripts directory (Usually found in "My Documents\maya\\scripts\").
  2. In the Maya Script Editor, type in "source dbFileAutomator.mel; dbFileAutomator();"

Objective

To secure a position as a 3D Character Animator in a company that strives for artistic excellence.

Education

2000 – 2004 B.A. Computer Art, Savannah College of Art and Design. Dean’s List - GPA 3.87 Savannah, GA
1999 Summer Life Drawing Sessions, Art Students League of New York New York, NY

Professional Experience

March 2005- Present Supervising Animator and Rigger - XLT, Inc.
  • Rigging and Animation Supervisor on latest untitled project
  • Directed, Rigged characters, and created rigging and pipeline tools for Lil' Bratz project
  • Rigged characters, and created pipeline tools for Bratz: Glitz N' Glamour
  • Rigged characters, created pipeline tools in MEL, and created character animation for Livin' It Up With the Bratz.
  • Rigged and animated characters for use in DVD promotional material for Mattel project
Los Angeles, CA
October 2006 Character Animation TD - MeniThings
  • Rigged props and wrote animation tools on the feature film, "Terra"
Los Angeles, CA
October 2004 - January 2005 Character Animator - Method Games
  • Animated a variety of character action cycles for use in the game engine on unannounced PSP game.
  • Specialized in quadruped animation.
Burbank, CA
June 2004 - September 2004 Character Animator - Genesis Orlando
  • Responsible for animation of major characters and scenes on the feature length film Tugger
Orlando, FL
2003, Summer Teacher’s Assistant - Savannah College of Art and Design
  • Created lessons and tutorials for Character Animation I
  • Helped students on a one on one basis during class.
Savannah, GA
2002 - June 2004 Freelance Video Editor
  • Edited commercials for local clients
New York, NY

Awards and Screenings

May 2005 Short film “Old Man and the Fish” nominated for a Student Academy Award from the Academy of Motion Picture Arts and Sciences
May 2005 Short film “Old Man and the Fish” screened at Cannes Short Film Corner Market; Festival de Cannes
April 2005 Short film “Old Man and the Fish” screened at SBDVFestival in Long Island, NY
April 2005 Short film “Old Man and the Fish” published on ANIMEX 2005 DVD
March 2005 Short film “Old Man and the Fish” received Juror's Choice Award from the 9th Annual Arizona State University Art Museum Short Film and Video Festival
February 2005 Short film “Old Man and the Fish” received 2nd place in the Non-Traditional Animation category from the Academy of Television Arts and Sciences Foundation College Awards.
February 2005 Short film “Old Man and the Fish” screened at Roll Yr' Own Festival in Atlanta, GA
November 2004 Short film “Old Man and the Fish” received Grand Prize in Digital Cinema award from the Digital Art Awards 2004 in Tokyo, Japan.
October 2004 Short film “Old Man and the Fish” screened at Savannah Film and Video Festival in Savannah, GA
October 2004 Short film “Old Man and the Fish” screened at ION International Film Festival in Los Angeles, CA
January 2004 Short film “Traffik” screened at Future Film Festival in Bologna, Italy
January 2004 Short film “Traffik” becomes ANIMEX Student Animation Festival Finalist
July 2003 Short film “Traffik” screened at SIGGRAPH 2003 Computer Animation Festival

Publications

January 2005 Short film “Old Man and the Fish” featured in the Portfolio section of Computer Graphics World
August 2003 Featured in VFXWorld.com article, Rick Baumgartner, “Times Have Changed, Right?!”
July 2003 Featured in Hewlett Packard advertisement about the students in SIGGRAPH. Advertisement displayed in Millimeter Magazine and Video Systems Magazine.

Download:

Contact David Bokser at
Phone Number: 323-387-0345
E-mail: me@davidbokser.com